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Tuesday, April 1, 2014

Review

Christian Gilbert
Journalism
30 March 2014
An Infinitely Good Review
                  The article I looked at for a review example comes from the popular GameInformer Magazine by writer Joe Juba. Joe writes his review on the critically acclaimed Bioshock Infinite from Irrational Games. The article begins with the title of the game with a clever tag underneath followed by a captivating in-game screenshot. The first paragraph begins with the general overview of the game synopsis with the writer own thoughts on how his life might be in parallel universes. In most cases, this incite would be unwarranted, but it is simply used as a means of naming the game one of the best in any other reality he can live.
                  After establishing the generality of the game and it’s well deserved praise, paragraph two delves a little more into the journey you undergo throughout the game. Juba creates a wonderful capturing of the feel of the world you inhabit and showcases the vivid, picturesque reality that envelops the player. His next segment reviews the themes dealt with in the game and how small occurrences or societal issues create a rich, life-like world. He also tells how masterfully the story, action, and narrative don’t clash, but thrive together to create one of the better story-driven games he’s ever seen.
                  He discusses the gameplay mechanics, which is another big point for any game review. Juba remarks about the creativity of the action and how the mechanics lend themselves to engaging gameplay and high variety of options to play with. There is a lot of positivity given to the tools and combat skills given to the player. He also gives accolades to the intelligent NPC partner players are accompanied by, saying “she is among the best AI companions I’ve ever had.” He finishes up the gameplay section discusses his appreciation for the games infamous 1999 difficulty setting, which really puts the best players to the test.

                  Juba finishes the review going over his favorite aspect of the game, which is the story. He has nothing but good words to say about the pacing, how the story pulls you in and makes you think. He calls Bioshock Infinite a game that will keep you going and reminds you that there are questions you need answers to. In the end, he gives credit to 2K Studios for not just rehashing ideas from their first game, but using both to create a story that will resonate through any fan of the Bioshock titles.

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